- #SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY DRIVERS#
- #SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY FULL#
- #SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY SOFTWARE#
- #SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY PC#
- #SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY SERIES#
The HDCP provides a robust, cost-effective and transparent method for transmitting and receiving digital entertainment similar to DVI/HDMI-compliant digital displays.
HDCP is a content protection specification to protect digital entertainment content across the DVI/HDMI interface. HDCP - High-bandwidth Digital Content Protection
#SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY FULL#
Full OpenGL support,including OpenGL 2.0. Complete DirectX support,including the latest version of Microsoft DirectX 10.0 Shader Model 3.0 NVIDIA Digital Vibrance Control (DVC) 3.0 Technology Cooling as low as 24 dB delivered by adcanced thermal managemenet and thermal monitoring Designed for high-speed GDDR3 and GDDR4 memory Full NVIDIA nView multi-display technology capability Dual MIO ports for interfacing to external TMDS transmitters and external TV encoders Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048 X 1536 at 85 Hz Microsoft Video Mixing Renderer (VMR) support for multiple video windows with full video quality and features in each window Industry's most advanced video algorithms Decryption supported for all standard HD Video formats-AES-128 CTR mode,AES-128 CBC mode,and AES-128 ECB mode. MPEG-2 HD and WMV HD video playback up to 1920 X1080p resolution Support for NVIDIA nView multi-display for scalable performance across two displays.
#SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY PC#
Scales performance on over 60 top PC games and applications
#SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY SOFTWARE#
Patented hardware and software technology allows two GPUs to run in parallel to scale performance Designed to enhance the performance of shadow-intensive games,like id Software's Doom 3 New transparent supersampling and transparent multisampling antialiasing modes. Support for advanced lossless compression algorithms for color, texture,and z-data at higher resolutions and frame retes
Rotated-grid antialiasing for removing jagged edges for incredible edge quality Advanced 16X anisotropic filtering (up to 128 taps) Floating point frame buffer blending gives detail to special effects like motion blur and explosions
#SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY DRIVERS#
Floating point texturing drivers new levels of clarity and image detail Floating point filtering improves the quality of images in motion Full floating point is supported throughout entire pipeline Full 128-bit studio-quality floating point precision through the entire rendering pipeline,with native hardware support for 32 bpp,64 bpp,and 128 bpp rendering modes. Support for Multiple Render Targets (MRTs) Support for DirectX 10.0 Pixel Shader 4.0 Support for Microsoft DirectX 10.0 Vertex Shader 4.0
#SHADER MODEL 3.0 GRAPHICS CARD WITH 256MB OF MEMORY SERIES#
NVidia GeForce FX 5000 series Pixel Shader 2.0b (DX 9.0b)ĪTI Radeon X700-X850 series Pixel Shader 3.0 (DX 9.0c)ĪTI Radeon X1300-X1950, nVidiaGeForce 6 et 7, Intel GMA X3000 series Pixel Shader 4.0 (DX 10)ĪTI Radeon X2400-X2900, nVidia GeForce 8 et 9 and GT200, Intel GMA X3100, X3500, X4500 series Pixel Shader 4.1 (DX 10.1)ĪTI Radeon HD 3000-4000 series and Nvidia GT 300, GT 220, GT 240 series Pixel Shader 5.The official marketing text of MSI NX8600GTS-T2D256E OC graphics card GeForce 8600 GTS GDDR3 as supplied by the manufacturer Intel GMA 900/950/3000/3100 series Pixel Shader 2.0a (DX 9.0a) In addition to the dual guarantee of performance and cooling, GIGABYTE GV-RX165T256D-RH fully supports Microsoft ® Direct ® X 9.0 Shader Model 3.0 and integrates with Radeon X1650XT GPU and the high-performance 256 MB GDDR3 video memory to ensure high performance PC gaming and digital media playback. NVidia GeForce 4 Ti/ 4200 Go series Pixel Shader 1.4 (DX 8.1)ĪTI Radeon 8500-9250 series Pixel Shader 2.0 (DX 9.0) NVidia GeForce 3 series Pixel Shader 1.3 (DX 8.0a) Here are the different versions of Pixel Shader with the Direct X version corresponding to the two leading manufacturers, ATI and nVidia, and also for the integrated chips from Intel (although their capacity for gaming is limited): Pixel Shader 1.0/1.1 (DX 8.0) Depending on the desired resolution, several million extra pixels may be necessary to achieve what is required. Games will be compatible depending on the version of Pixel Shader implemented in your graphics card.Therefore it is important to determine the limits of your graphics system.Ī Pixel Shader is a graphics function that calculates effects on a pixel level. As the pixel shader version is directly proportional to the capabilities of the graphics card, it is important to know the pixel shader version on the installed graphics card. There are various versions of pixel shaders available from two leading manufacturers, nVidia and ATI. Pixel shaders play an important role in determining which video games can be played on the system.